Statistics & Abilities

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Statistics & Abilities

Post by KingCrazy on Fri Aug 23, 2013 5:51 pm

Statistics & Abilities


Critical Hit
A "Critical Hit" is a lucky or well-placed attack, and does significantly more damage than a normal hit.
You gain +Critical Hit Chance from leveling up, as well as from equipment.
There is no natural bonus to +Critical Hit Chance.
Some items increase the damage multiplication of a Critical (called +Critical Damage Bonus)

CRITICAL will double your MINIMUM DAMAGE before the damage roll. If damage range is 100-200, and you score a critical, your damage range becomes 200-400.

Splash Damage
A "Splash" is area damage that hits other nearby hostile targets.
You gain +Splash Chance from leveling up, as well as from equipment.
There is no natural bonus to +Splash Chance, unless you are in the Invader Wyrd ship (+5).

A successful SPLASH can come from any standard attack (HIT, GRAZE, or CRITICAL).
On a SPLASH, the damage done by your standard attack is halved, then applied to another target in the sector.
It can then SPLASH again (using the same chance to splash %), which halves the remaining damage, and applies it to another target in the sector.
It can keep splashing until it runs out of targets, damage falls below 10, or fails the splash % roll.

Hit Chance
The +Hit Chance stat increases your ability to hit evasive targets.
A random roll of +Hit Chance PLUS 100 is tested against your target's +Evasion Chance.
+Hit Chance stat will make you MISS and GRAZE targets less often.
You gain +Hit Chance from leveling up, as well as from equipment.
There is no natural bonus to +Hit Chance.


Evasion Chance
The +Evasion Chance stat increases your ability to dodge attacks.
+Evasion Chance is tested against a random roll of your attacker's +Hit Chance PLUS 100.
+Evasion Chance will make attacks against you MISS and GRAZE more often.
Smaller ships have more Evasion naturally.

GRAZE will half MINIMUM DAMAGE before the damage roll. If damage range is 100-200 and you graze, your damage roll becomes 50-100.

Damage Bonus
The +% Damage stat increases your raw damage output.

The +% Damage bonus is applied to MINIMUM DAMAGE. If your damage range is 100-200, and you get +10% Damage Bonus from some item, your damage range becomes 110-220.

Damage Vulnerability
The +% Damage Vulnerability stat increases attacker damage against you.


Movement Speed
The +Movement Speed stat will modify your speed while jumping from sector to sector.
The HyperDrive item purchased with BlackDollars will split your movement cooldown in half.
Larger ships naturally move more slowly.
Titanium Armor will make you move faster, while Carbide Armor will slow you down.


Ship Base Move Speed (MS)
Shuttle = 0
Corvette = 0
Frigate = 200
Destroyer = 400
Cruiser = 600
Battleship = 800
Dreadnought = 1000
Titan = 1200
Wyrd Invader = 1500
Flagship = 1500
Carrier = 1500
Wyrd Assassin = 2000
Flayer = 2000
Wyrd Reaper = 2500
Executioner = 2500
Devastator = 3000
Despoiler = 3500
Annihilator = 4000
Wyrd Terminus = 3000

Ship Base Evasion
Shuttle = 22
Corvette = 20
Frigate = 18
Destroyer = 16
Cruiser = 14
Battleship = 12
Dreadnought = 10
Titan = 8
Wyrd Invader = 6
Flagship = 6
Carrier = 6
Wyrd Assassin = 4
Flayer = 4
Wyrd Reaper = 2
Executioner = 2
Devastator = 1
Despoiler = 0.5
Annihilator = 0
Wyrd Terminus = 0

Resource Capacity
GearBonus + 10

Splash Chance
GearBonus + 0.05 * Level
(+5 if in Wyrd Invader)

Max Hull
GearBonus + 1400 + Level * 3.0

Ship Weapon Damage
MinDmg = WeaponMinDmg + WeaponMinDmg * DamageMod + Level / 5.0
MaxDmg = MinDmg * 2.0

Move Speed (MS)
GearBonus + 9000 + ShipBaseMoveSpeed

Critical Chance
GearBonus + 0.05 * Level

Evasion Chance
GearBonus + 0.1 * Level + ShipBaseEvasion

Hit Chance
GearBonus + 0.1 * Level

Stun Duration (MS)
GearBonus +1 if in Wyrd Reaper

Critical Damage
GearBonus * 100 + 100%

Stun Chance
GearBonus +8 if in Wyrd Reaper

Grapple Chance
GearBonus

All Resists
Gear Bonus
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KingCrazy
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